Command from the chair
A wide glass-canopy bridge with the real star system outside. Science, helm, comms, tactical and engineering are stations you work, not menus.

The game
Astral Crossing is about command under pressure. Fuel, missiles, scrap and crew are always short, and every jump costs something.

A wide glass-canopy bridge with the real star system outside. Science, helm, comms, tactical and engineering are stations you work, not menus.
Callers approach on screen, then speak face to face. Scan first, answer, or go dark. Hostile hails give you twelve seconds to decide.
A voiced crew advises you, disagrees with you and remembers. Loyalty shapes what they tell you, and one of them is lying.
Land on friendly bases or raid hostile ones with the captain and two officers. Real-time combat with pause, d20 rolls and cover.
Route reactor power across shields, weapons, drones and a Key-powered super shield. Seal doors against fire and boarders.
Pass a Custodian's three trials and earn Key technology. Linger too long in a system and the Hollow come hunting.

Your ship
A mid-size tactical vessel, stripped down and rebuilt after a mission nobody will talk about. Damaged in ways no shipyard can fully repair.